(My blog for the WHOLE thing of the one act play will be next week... after we finish presenting it... and it will be a LONG ONE)
I had this idea in mind. I thought for a moment of something random (a stimulus) and then tried to develop into a concept for a play.
The concept consists of relating the daily life of people with the quantum world, or said in other words, to represent it. How does quantum mechanics is similar to our everyday life, and our social interactions. The quantum world works with probability, you can't be sure of anything happening, and so in the social environment. Could this mean that we are just a quantum world of another... bigger universe?
For this play, to get a better representation, i will choose a simple proscedium arch, or a thrust stage, and then make it represent a quantum environment. People will be dressed with different colors, according to what "quark" they are, and be in groups, forming particles. Then, the virtual particles, also known as bosons, will be represented by characters that interact between groups, and send the forces between the particles, or quarks, such as the 8 gluons (strong force), the W+ W- and Z (weak force), the photons (electromagnetic force) and higgs (the mighty particle, which will be represented by people that won't be part of the play but will be walking across the stage).
Quarks have different charges, for example, the up quark has a charge of 1/3 and the down quark a charge of -2/3. This will be represented by good and evil characters. and neutral particles will be the ones part of every group... this will just be to represent the quantum world, but then, i have to show how the relationships connect to social relations.
As in the stage from above from the paper, there will be actors like particles, sparsed around the stage, and the strong force acting in the circles (particles) because of the same "social group" but this social group, has an effect on other social groups, as in real life, and this would be the weak force, thus, the groups are separated but have a tiny effect (weak force) upon them. This force, by the W+, W- and Z particles (characters) can be represented by some characters which go from group to group, or than have an influence on both, such as a guy who has a friend in 1 group and a friend on the other group.
And so on and so forth for the forced and characters. That can be deduced so i won't go into more detail, but change into a new topic for the concept. Costumes have been talked about so let's skip to lighting. The lighting would be on the quarks and the forced will move in the shadows, since the forces are not real, they are just theoretical and not actually true, and since they are an abstract thinking, letting them in the dark to let the audience's mind and imagination help more there than the visual, since the visual i want it to be on the people being affected by this "abstract forces" that also exist in social environment. The plot i have yet to figure out.
But how can the audience understand this? I think it will be very difficult, if not impossible (unless a physicist) to understand the concept, but as long as i understand it, and i input the practice into the play, people will be able to give it their own sense... wont they? So the background planning of a play does not need to be understood by the audience, but rather have a base to build upon on, so it makes correlation and is not just random or too "abstract" and people can make sense of it. But, therefore, if the audience does not know the concept behind it, can the director let any flaws on the play and the audience won't notice? or will it ruin the sense the audience will give it? Or maybe that will change the sense completely... and that leads me to something i want to research more about: How can the director, deviating from the concept, can change things to make people find a sense in the play, without losing the concept, since the audience don't know what the concept behind the play actually is.

What do you want to achieve with your play? What is your vision? According to that, what is teh concept behind what you will do? And then, the audience feels that something is working there, like a clockwork, like a system. It doesn't matter if they understand the structure of the system or what is behind the system, as long as they can feel a system working. Again, you don't need to know how a car, a laptop or a refridgerator work in order to use them properly. The same with theatre. You have to know how it works, and make it work by having a concept, which would be like a physics theory or law that explains and accounts for the actual occurences. The main difference is that laws are made after the physical occurence has appeared, while concepts are developed along with the structuring of the play, according to the vision you have.
ResponderEliminarRoberto